This article is part of a directory: Destiny 2: The Final Shape Complete Guide And Walkthrough Table of contents
Destiny 2 is no stranger to MMO mechanics. Raids, dungeons, gear stats, buffs, and debuffs are all core systems of Destiny 2. Buffs and debuffs are one of the game's less-explained mechanics, leading to much confusion among new and returning players.
In essence, players can increase their damage output through certain "buffs." These typically come from abilities. Debuffs also increase your damage output by a considerable amount, but these behave a bit differently than buffs. Add to that weapons perks and other damage multipliers, and you have yourself a somewhat complicated damage model. Let's go over exactly what buffs and debuffs are, how they relate to weapon perks, and list every buff and debuff you can use in Destiny 2.
Updated July 22, 2024, by Charles Burgar: The Final Shape has added a few new buffs and debuffs to the sandbox, notably Transcendence from the Prismatic subclass. We've updated this guide to include all new buffs and debuffs added through Prismatic, the current Artifact, and some new Exotics that grant empowering buffs (notably Hazardous Propulsion).
What Are Buffs And Debuffs?
Buffs and debuffs are modifiers to character performance in Destiny 2, usually in the form of damage modifiers. Buffs increase the damage that you deal, while debuffs increase the damage that enemies receive.
Buffs come in the form of weapon damage perks, certain subclass perks, armor mods like weapon surges, and certain game mechanics. Debuffs typically come in the form of artifact mods, certain subclass abilities, and a handful of Exotic weapons and armor.
Weapon Damage Perks
Let's start with the simplest buff type in Destiny 2: weapon damage perks. Most weapons in Destiny 2 can randomly roll with a damage perk, amplifying your weapon's damage output by a percent amount for a variable duration. These perks include classics like Rampage, Kill Clip, Explosive Payload, Adrenaline Junkie, One-for-All, and many more. Weapon perks modify your weapon's damage from 10% to 50% in extreme cases. Most weapon perks buff your damage by 20 or 33%, so keep that in mind.
If you're one of the lucky few to own a weapon with two damage perks—for example, a Transfiguration with Kill Clip and Rampage—you might notice a massive damage spike when both perks are up. That's because weapon damage perks stack multiplicatively with one another.
In Transfiguration's case, instead of dealing 58% more damage (25% for Kill Clip, the other 33% from x3 Rampage), you'd deal 66% more damage. Weapons that can roll with two damage perks simultaneously are fairly rare, so think twice about dismantling them. This behavior also applies to damage spec mods and character buffs.
Empowering Damage Buffs
Certain abilities in Destiny 2 grant a damage bonus to all of your weapons, not just your currently-equipped gun. These are typically referred to as Empowering Buffs by the community, as they empower your character rather than a specific gun. The most common Empowering buff you'll find is Radiant, a 25% damage increase found on Solar subclasses. Most players obtain this buff through the Well of Radiance Super or Ember of Torches Fragment.
What confuses most players is how buff stacking works. In general, Empowering buffs do not stack with one another. For example, let's say that a Warlock deploys a Well of Radiance, granting Radiant to your character. You'd deal 25% more damage. Another player comes along and fires Lumina, providing a 35% damage bonus. You would now deal 35% more damage until Lumina runs out, at which point Radiant's 25% buff would kick in. You do not gain 60% damage here; only the strongest Empowering buff will benefit your character.
We've established that Empowering buffs don't stack, but what about weapon perks? Weapon perks do stack with Empowering buffs, doing so multiplicatively. Let's say that your character is Radiant, providing a 25% damage buff. You are also using a Primary weapon with Frenzy, providing a 15% damage buff. Both effects would multiply together to give you a 43% damage buff. That alone is quite a major damage increase, but we can take this even further by using a Weapon Surge buff.
Weapon Surges
This section is not referencing the Surge modifiers found in endgame activities. That's a separate mechanic that stacks with everything mentioned in this article.
Destiny 2: Lightfall added a new buff category called Weapon Surges, available through leg armor mods and certain Exotics. In essence, Weapon Surges buff the damage of a specific element. For example, equipping Void Weapon Surges on your leg armor will increase the damage of your Void weapons. If you swapped to a Solar weapon, Void Weapon Surge will cease to boost your damage.
Bungie has standardized Weapon Surges into specific tiers of bonus damage, as shown below:
Tiers | PvE Damage Boost | PvP Damage Boost |
---|---|---|
Tier 1 | 11% | 3% |
Tier 2 | 17% | 4.5% |
Tier 3 | 22% | 5.5% |
Tier 4 | 25% | 6% |
The first three tiers are obtained from Weapon Surges installed on your leg armor. One mod equates to a T1 damage buff, two mods grant T2 damage, and three mods grant T3 damage. Tier 4 buffs are only obtainable through Exotics. As with Empowering buffs, Weapon Surges of the same type do not stack with one another; only the strongest version is used.
For example, if you used a single Weapon Surge mod on your legs and equipped the Foetracer Exotic, you'd benefit from x4 Weapon Surge when Foetracer procs, not x5. If a weapon deals multiple damage types—for example, Conditional Finality deals Solar and Stasis damage—then the surges will apply to each damage type only; they don't combine.
Damage Conversion And Surges
Perks that change your weapon's damage type, notably Permeability and Osmosis, benefit from Surge mods of the converted damage type. For example, if you convert your weapon to Solar damage, it will now benefit from Solar Weapon Surges.
Permeability and Osmosis weapons no longer benefit from multiple Weapon Surge types. This was hotfixed during Season 23.
As with weapon perks, Weapon Surges do stack with Empowering buffs and weapon perks, doing so multiplicatively. Going back to the example earlier, a weapon buffed by Frenzy and Radiant deals 43% more damage. If we added a T3 Surge buff (a 22% buff), you'd now deal 75% more damage since the buffs multiply together.
This type of bonus damage is more than enough to melt most enemies in Destiny 2 and greatly increase your boss DPS, but there is one more way you can scale your damage: debuffs.
Debuffs
Debuffs are negative effects that are applied to an enemy combatant, most of which cause the combatant to take increased damage from all sources for a certain duration. In general, an enemy can only have one damage-boosting debuff active at a time. Debuffs stack with every buff previously mentioned, acting as another multiplier to your damage. Most debuffs increase the damage an enemy takes by 15 or 30%. But just like player buffs, this can vary based on the debuff source.
Every Weapon Damage Perk
Every notable damage perk in Destiny 2 can be found below, showcasing their damage buff percentage in PvE and PvP. We did not include damage perks that buff ability or melee damage (sorry, One-Two Punch). These perks only affect weapon damage.
Perk | Buff |
---|---|
Adagio | 30% |
Adagio (Bows) | 20% |
Adrenaline Junkie (x5) | 33% |
Ambush | 10% |
Bait And Switch | 35% |
Blunt Execution Rounds | PvE: 500% |
PvP: 100% | |
Box Breathing | 33% |
Box Breathing (Scouts) | 66% |
Chaos Reshaped | x1: 20% |
x2: 35% | |
To Melee | 30% |
Cluster Bombs | Up to 24% |
Collective Action | 20% |
Controlled Burst | 20% |
Deconstruct | 40% (objects only) |
Explosive Light (GLs) | 44% |
Explosive Light (Rockets) | 25% |
Explosive Payload | PvE: 12% |
PvP: 0% | |
Firing Line | 20% |
Focused Fury | 20% |
Frenzy | 15% |
Full Court | Up to 25% |
Golden Tricorn (Default) | 15% |
Golden Tricorn (Buffed) | 50% |
Gutshot Straight | 10% |
Harmony | 20% |
Headseeker | 8% |
High-Impact Reserves | PvE: 12-25% |
PvP: 3-6% | |
Kickstart | 20% |
Kill Clip | 33% |
Multikill Clip (x3) | 50% |
One for All | 35% |
Precision Instrument | 25% |
Rampage (x3) | 33% |
Reservoir Burst | 20% |
Surrounded | Base: 40% |
Enhanced: 47% | |
Swashbuckler (x5) | 33% |
Target Lock (x5) | Base: 40% |
Enhanced: 45% | |
Timed Payload | PvE: 12% |
PvP: 0% | |
Trench Barrel | 50% |
Vorpal Weapon | Primary: 20% |
Special: 15% | |
Heavy: 10% |
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Notable Active Damage Buffs
- Adrenaline Junkie: Grants a 33% damage buff after landing a grenade final blow.
- Bait and Switch: Grants a 35% damage buff upon inflicting damage with all three weapons.
- Controlled Burst: Fusion Rifles deal 20% more damage and charge 10% faster upon landing a full burst.
- Explosive Light: Rockets deal 25% more damage if you've grabbed an Orb of Power.
- Focused Fury: Grants a 20% damage buff after landing enough headshots.
- Frenzy: Gain a 15% damage buff while in combat (requires periodic damage dealt or taken to remain active).
- Golden Tricorn: Kill a target to gain a 15% damage buff. Land a matching elemental ability kill, and that buff increases to 50%.
- One for All: Grants a 35% damage buff for hitting three unique enemies.
- Swashbuckler: Grants a 33% damage buff after landing a melee final blow (charged or uncharged).
Notable Passive Damage Buffs
- Explosive/Timed Payload: Passively deal 12% more precision damage and 15% body shot damage in PvE activities.
- High-Impact Reserves: Deal up to 25% more damage (6% in PvP) as your magazine expends ammo.
- Firing Line: Deal 20% more precision damage if two or more allies are nearby.
- Full Court: GLs deal more damage as the grenade remains in flight, up to 25% more damage.
- Precision Instrument: Grants up to a 25% damage buff to critical hits by hitting the same target multiple times.
- Target Lock: Grants up to a 40% damage buff by hitting the same target multiple times. This is especially powerful on high RPM weapons like SMGs and Machine Guns.
- Vorpal Weapon: Always deal bonus damage to bosses and Champions (20% for Primaries, 15% for Specials, and 10% for Heavy weapons).
Every Damage Buff
We're going to be separating this information into three tables: Empowering Buffs, Weapon Surges, and miscellaneous buffs that stack with Empowering and Surge buffs. Remember: you can only benefit from one Empowering buff and Weapon Surge at a time. The only exception is for multi-element weapons like Two-Tailed Fox, as they can benefit from multiple Weapon Surge buffs simultaneously.
Empowering Buffs
Empowering Buffs | |||
---|---|---|---|
Name | Buff (PvE) | Buff (PvP) | |
Prismatic Transfer | 20% | 20% | |
Radiant | 25% | 10% | |
Blessing of the Sky (Lumina) | 35% | 15% | |
Hunter-Exclusive Buffs | |||
Gyrfalcon's Hauberk (Finisher) | 35% | N/A | |
Titan-Exclusive Buffs | |||
No Backup Plans Shotguns Only | 35% | ~5% | |
Wormgod Caress | Up to 35% | Up to 25% | |
Hazardous Propulsion Rockets Only | Up to 35% | Up to 35% | |
Weapons of Light (Bubble) Requires Helm of Saint-14 | 25% | 25% | |
Weapons of Light (Shield) | 40% | 40% | |
Warlock-Exclusive Buffs | |||
Empowering Rift | 20% | 15% | |
Well of Radiance* | 25% | 10% | |
Song Of Flame* | 25% | 10% |
*Well of Radiance provides the Radiant buff.
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Weapon Surge Buffs
Exotic armor buffs do not stack with Weapon Surge mods of the same element. The game will use whichever Surge bonus is higher.
Weapon Surge Buffs | |||
---|---|---|---|
Name | Buff (PvE) | Buff (PvP) | |
Weapon Surge Mod (x1) | 11% | 3% | |
Weapon Surge Mod (x2) | 17% | 4.5% | |
Weapon Surge Mod (x3) | 22% | 5.5% | |
Hunter-Exclusive Buffs | |||
Foetracer Subclass Element | 25% | 6% | |
Mask of Bakris Arc & Stasis | 25% | 6% | |
Raiju's Harness Arc | 25% | 6% | |
Titan-Exclusive Buffs | |||
Doom Fang Pauldron Void | Up to 25% | Up to 6% | |
Eternal Warrior Arc | Up to 25% | Up to 6% | |
Icefall Mantle Stasis | Up to 25% | Up to 6% | |
Path of Burning Steps Solar | Up to 25% | Up to 6% | |
Warlock-Exclusive Buffs | |||
Sanguine Alchemy Subclass Element | 17% | 4.5% | |
Ballidorse Wrathweavers Stasis | 25% | 6% | |
Mantle of Battle Harmony Subclass Element | 25% | 6% |
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Stackable Buffs
Stackable Artifact Buffs | |||
---|---|---|---|
Name | Buff (PvE) | Buff (PvP) | |
Sniper's Meditation | 15% | 15% | |
Stackable Exotic Buffs | |||
Oathkeeper | 38-150% | N/A | |
Lucky Pants | 60-600% | N/A | |
Mechaneer's Tricksleeves | 100% | 10% |
Currently, there are only three Exotics and one Artifact perk that give stacking damage buffs. For clarity, these buffs stack with Empowering buffs, Weapon Surges, and perks .
Sniper's Meditation grants up to a 15% damage buff to your Sniper Rifles as you land sniper hits. This buff lingers for seven seconds and can be refreshed. Pair this with Still Hunt or Izanagi's Burden for some serious damage. It also makes Whisper of the Worm a strong option for long DPS windows like Oryx.
Oathkeeper grants an escalating damage buff to Bows the longer you hold a fully-drawn arrow. This buff starts at a 37.5% damage buff and progressively increases to a 150% buff, lasting for a couple of seconds or until the arrow is released. This does not work with Leviathan's Breath or any Exotic traits.
Lucky Pants provide a 5.5-second damage buff upon switching to a Hand Cannon, increasing your Hand Cannon's damage by 60% for every bullet you land. This can stack up to ten times, providing a 600% damage bonus that stacks with other buffs. Lucky Pants will enter a ten-second cooldown before this buff can be triggered again.
Due to the limited buff window, fast-firing Hand Cannons generally gain the most benefit from Lucky Pants. Great weapon pairings include Malfeasance, Crimson, Warden's Law, and all 180 RPM Hand Cannons. Bear in mind that Explosive Payload and Timed Payload are not buffed by Lucky Pants, effectively halving the bonus damage received from this Exotic. Unfortunately, this also affects Sunshot.
Mechaneer's Tricksleeves grant a 100% damage bonus to Sidearms while you're critically wounded. You must swap to the Sidearm while critically wounded for the buff to apply. Tricksleeves last until your shields break and can buff all Sidearm types, including Forerunner. Mechaneer's Tricksleevs also works in PvP, albeit with a much lower damage bonus of 10%.
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Which Buffs Stack?
Most character buffs in Destiny 2 do not stack with one another, but there are some exceptions. This is every buff in Destiny 2 that can stack with other character buffs:
- Transcendence: Grants a 5% damage buff while active, stacking multiplicatively with all other damage sources.
- Sniper's Meditation: Grants a 15% damage buff to Sniper Rifles by landing sniper hits.
- Oathkeepers: Bows deal up to 150% bonus damage the longer you nock the arrow. This only buffs PvE damage.
- Mechaneer's Tricksleeves: Your Sidearms deal 100% more damage while critically wounded.
- Lucky Pants: Hand Cannons deal 60% more damage per stack, capping out at 600% damage at 10 stacks. This only buffs PvE damage.
These buffs will stack with other character buffs like Radiant and Weapons of Light, doing so multiplicatively. Solo Operative and Argent Ordnance are found in this season's Artifact, while the three listed Exotics can only be used by Hunters.
Every Damage Debuff
There is a wide range of debuffs currently usable in Destiny 2, most of which originate from Void subclasses. We'll only be listing debuffs currently usable. Oppressive Darkness and other past seasonal Artifact mods that apply debuffs won't be listed.
Global Enemy Debuffs | |||
---|---|---|---|
Name | Debuff (PvE) | Debuff (PvP) | |
Buried Bloodline (w Catalyst) | 15% | 7.5% | |
Deterministic Chaos | 15% | 15% | |
Divinity | 15% | 15% | |
Weaken | 15% | 7.5% | |
Tractor Cannon | 30% | 50% | |
Stackable Debuffs | |||
Sect of Force (Aeon Exotics) | 20% | N/A | |
Disruption Break (Kinetics) | 50% | 50% | |
Hunter-Exclusive Debuffs | |||
Snare Bomb | 15% | 7.5% | |
Stylish Executioner | 15% | 7.5% | |
Shadowshot | 30% | 50% | |
Warlock-Exclusive Debuffs | |||
Child of the Old Gods | 15% | 7.5% | |
Felwinter's Helm | 30% | 30% |
Sect of Force will mark an enemy target upon dealing sustained precision damage. Marked targets receive 20% more damage from your allies, stacking with other debuffs.
Disruption Break inflicts a powerful 50% debuff on enemy targets when their shields break, lasting five seconds. This debuff only applies to Kinetic weapons, but it does stack with other debuffs. It also works in PvP with the same 50% debuff.
All other debuff sources listed do not stack; the strongest debuff will take priority.
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How Weaken Works
Void 3.0 has introduced the Weaken keyword into Destiny 2, created specifically for Void subclasses. Whenever a subclass Fragment, ability, or item states that it weakens targets, it's usually a 15% debuff. In PvP, the effect of Weaken is halved, causing Guardians to take 7.5% more damage.
Well, at least that's how it's supposed to work. Not all items in Destiny 2 follow this keyword logic. Some notable examples include:
- Shadowshot: This applies a 30% Weaken on targets despite its wording.
- Divinity & Deterministic Chaos: Applies a 15% Weaken effect.
- Tractor Cannon: Debuffs enemies for 30% in PvE and 50% in PvP.
- Sect of Force (Aeon Gauntlets): Applies a 20% debuff on marked targets. This stacks with other debuffs.
Utility Buffs And Debuffs
Not every buff and debuff in Destiny 2 increases your damage. Some effects buff your character stats, limit your opponent's actions, or otherwise improve your character in some fashion. Most of these effects come in the form of Keywords, verbs that are used by certain subclass elements. You might also find some utility effects provided by subclass Fragments. We cover each Keyword and Fragment in our subclass 3.0 guides, which you can find here:
- A Complete Guide To Arc 3.0
- A Complete Guide To Solar 3.0
- A Complete Guide To Void 3.0
- A Complete Guide To Stasis
- A Complete Guide To Strand
- A Complete Guide To Prismatic